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 THE   TECHNOLOGY   STORY
 

 "I didn't know that"

Below is the "general description" for the series "Technology!" as written by the Executive Producer. 

 

At left is a practical example of new-age holography. In this example from the series, the surgeon is explaining his technique for complicated heart valve replacement using a 3-d animation he can manipulate and even walk into!

            PROGRAM GENERAL DESCRIPTION

Above is an archival woodcut showing an early inventor writing down his discoveries. The series Technology! includes several segments that feature early creations and their later impact to society.

CONCEPT

WHY VIEWERS WILL WATCH

KEY FACTORS

THE PRODUCERS

PRODUCTION TECHNIQUE

Orlando Locale

HDTV Format

Syndication
Digital Animation

 

A scene from a recent Media-Arts Associates Television documentary. Again, Ray Bridges, director of Kennedy Space Center is shown at Mission Control just prior to a launch.

 

 

 

 

 

 

Viewers want to be dazzled with the reality of their world and the “good” news of what is being done in the new technologies to make their lives better and better. Each show will feature substantial stories of astonishing technologies and the people who developed them. The series will focus on the most recent and important technologies: those that are changing our lives right now .

The series will make extensive use of guest scientists and developers, location production, digital animation, a vibrant soundtrack and a tight and aggressive editing format that will keep young viewers interested in the subject, while not alienating others. Remember, our goals are to be delightful and watchable.

The series will touch into areas of Lasers and optics, space flight and aeronautics, transportation, technology behind the theme parks, digital media, chemistry, agriculture, bio-tech and medicine, commerce, creating new high tech companies and futurist projections.

The first program on TECHNOLOGY ! involves the relevance between research  and our daily lives. Others find meaning in critical breakthrough technologies such as lasers, bio-tech, and nano-tech; and in other projects and developments, such as how theme park rides show new uses for simulation. A goal will be to have viewers intrigued by stories and cause them to say, "I didn't know that." On every program, the producers will show exciting new visions of what high technology is and can be. 


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